Skat

Rules of Skat

Play Skat

Skat is a German card game for 3 players.

In each round, one player is the declarer and plays alone against the other two, who form the team of defenders. It is usually played with a 32-card deck, with cards ranked from 7 through ace.

Aim of the game

The player's objective is to become the declarer during the bidding phase, choose a game type, and fulfill its conditions to win the round. Only the declarer can score or lose points in that round.

In Suit and Grand games, the declarer wins the round by scoring at least 61 card points in the tricks they take.

In Null games, the objective changes: the declarer must lose every trick to win.

In addition, to win the round, the declarer must cover the bid with a game value equal to or greater than the winning bid.

Value of the cards

Image Card Value
Ace of acorns Ace 11
10 of hearts 10 10
King of leaves King 4
Ober of hearts Ober (upper court card) 3
Unter of bells Unter (lower face card) 2
7 of leaves 7, 8, 9 0
They are worth 120 points in total.

Dealing the cards

A player is chosen at random to deal. Each player is dealt 10 cards. Two additional cards are placed face down on the table; these are called the Skat.

The bidding

The bidding determines who will be the declarer. This is the player who wins the bidding and must meet the round’s objectives.

Bidding usually starts at 18, and players take turns accepting increasingly higher bid values.

If a player does not want to or cannot match the proposed value, they pass and drop out of the bidding.

Bid values are not arbitrary numbers, as they correspond to possible game values. For example: 18, 20, 22, 23, 24, 27, 30, 33, 35, 36, 40, 44, 45, 46, 48, 50…

The player who wins the bidding becomes the declarer. They must then decide what to do with the skat and which game type they want to play.

The skat

The skat consists of the 2 cards placed face down on the table. After winning the bidding, the declarer decides what to do with them:

  1. Pick up the skat: the declarer looks at the 2 cards, adds them to their hand, and discards 2 cards face down.
  2. Play from hand: the declarer does not look at the skat cards and plays with their original 10 cards.

In both cases, the skat cards and any discarded cards count for the declarer at the end of the round.

Game type

The declarer must choose one of these game types:

Suit game

The declarer chooses one suit as trump. The 4 Unter cards are also trumps and are the highest trumps. The card order from highest to lowest is:
U♣ U♠ U♥ U♦A 10 K O 9 8 7

Grand game
In this game, only the 4 Unter cards are trumps. There is no trump suit. The base value of Grand is 24. The card order is the same as in a suit game.
Null game
The declarer’s objective is to take no tricks. There are no trumps. The card order changes:
A K O U 10 9 8 7

Declarations

Announcements increase the game value, but they also give the declarer a more difficult objective to meet.

The declarer must play from hand (without looking at the Skat cards) to make announcements at the start of the round. The following announcements are available:

Game play

Play proceeds clockwise. Forehand—the player to the dealer’s left—leads the first trick.

The other players must follow suit, meaning they must play a card of the same suit as the card led. If they cannot follow suit, they may play any other card.

The trick is won by:

  1. The highest trump card.
  2. If no trump card is played, the highest card of the suit led.

The player who wins the trick leads the next one.

End of the round

After all 10 tricks have been played, each side’s card points are totaled. The Skat cards and discarded cards also count toward the declarer’s total.

Game value

The game value is calculated with the following formula:

Game value = Base value × Multipliers

Each game type has a different base value. Null games have fixed values and do not use multipliers.

Game type Game value
Bells9
Hearts10
Leaves11
Acorns12
Grand24
Null23
Null Hand35
Null Ouvert46
Null Ouvert Hand59

Multipliers

The multiplier can increase based on the number of Tops and other game factors.

Tops are the highest trump cards in an uninterrupted sequence, starting with the Unter of acorns.

Simplified table of Unter cards:

U♣ U♠ U♥ U♦ Multiplier
+4 (with 4)
✖️+3 (with 3)
✖️-+2 (with 2)
✖️--+1 (with 1)
✖️--+1 (without 1)
✖️✖️-+2 (without 2)
✖️✖️✖️+3 (without 3)
✖️✖️✖️✖️+4 (without 4)

Extra multipliers

The following plays each add +1 to the multiplier:

Play When it applies Mult.
Game Always +1
Hand game The declarer does not look at the skat. +1
Schneider The defending side scores 30 points or fewer. +1
Schwarz The defending side does not win any tricks. +1
Schneider announced Only in a hand game; declared before play begins. +1
Schwarz announced Only in a hand game; declared before play begins. +1
Ouvert The declarer plays with their cards face up and must win every trick. +1

Round result

If the declarer wins, the game value is added to their score. For example, if they play leaves with a multiplier of 3, they score 33 points.

If the declarer loses, twice the game value is deducted from their score. For example, if they lose that same leaves game with a value of 33, they score -66 points.

If the declarer has overbid (the final game value does not cover the bid), they automatically lose, even if they score 61 card points or more.

The overbidding penalty is calculated using the lowest game value that would have covered the bid. This value is doubled and deducted from the player’s score. For example, if the lowest possible game value were 40, they would score -80 points.

If the declarer announces Schneider or Schwarz but fails to fulfill the announcement, they lose the game. The same applies in Null games if they take a trick. In both cases, they are penalized twice the game value they would have scored for a win.

Experience points and ranking